PM3.6 - Game & Watch - Subroutine - 0x1acdc
- Subroutine(0x80fad9dc)
- if (BoolIsTrue RandomAccessBool (0x11))
- Subroutine(0x27f28)
- IntVariableIncrement { variable: RandomAccessInt (0x0) }
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: RandomAccessFloat (0x5) }
- Subroutine(0x290b0)
- if ((RandomAccessInt (0x0) LessThan InternalConstantInt (0x5dc0)))
- if (BoolIsTrue RandomAccessBool(EnableGlide))
- IfStatementAnd (not(BoolIsTrue RandomAccessBool(EnableJabLoop)))
- UnknownEvent { namespace: 0x4, code: 0x6, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4000 })] }
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20000 }), Bool(true)] }
- if (OnGround)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
- if (BoolIsTrue RandomAccessBool(SpecialsMovement))
- IfStatementAnd (ButtonPress value(1))
- UnknownEvent { namespace: 0x4, code: 0x6, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4000 })] }
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20000 }), Bool(true)] }
- if (OnGround)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }